The timer and patterns will be set & permanently marked, using the standard pattern that is posted, for the entire go round. Once the event starts, it will be ran AS IS for all contestants.

During the event, the arena will be draged at regular intervals, to be determined by the Field Judges. Either every 5 or 8 runs and between each age division.

Arena gate will be closed immediately after contestant enters arena and kept closed until pattern is complete and horse is under control. Contestants are to enter the arena using the large gate nearest parking area and leave the arena through the smaller gate in opposite corner.

If contestant’s horse breaks timer light, by backing through before starting pattern, time will be considered started.

Contestant must keep a forward motion once pattern is started.

Not following posted pattern will be considered a no time. A broken pattern shall be defined as breaking forward motion to retrace their tracks to finish the pattern and/or passing the plane of the pole on the off side. EXAMPLE: Should the contestant run by a pole and have to back up or turn around and retrace their tracks, this is would be considered a broken pattern. Also; if a pole is knocked down and the contestant does not follow the weave pattern around the original base position, it is considered a broken pattern

If a horse recrosses starting line or stops the timer with any part of its body, at any time before the pattern is completed, pattern will be considered broken and run will receive no time.

When the electric eye fails to work for one or more contestants during the go round, the manual back-up time will be used for those electronically  missed. Times will be final. The electric eye controlled times will remain unaltered.

Knocking over a pole is a 5 second penalty, per pole.

The timer and patterns will be set & permanently marked, using the standard pattern that is posted, for the entire go round, prior to the event. Once the event starts, it will be ran AS IS for all contestants.

During the event, the arena will be draged at regular intervals, to be determined by the Field Judges. Either every 5 or 8 runs and between each age division.

Arena gate will be closed immediately after contestant enters arena and kept closed until pattern is complete and horse is under control. Contestants are to enter the arena using the large gate nearest parking area and leave the arena through the smaller gate in opposite corner.

If contestant’s horse breaks timer light, by backing through before starting pattern, time will be considered started.

Contestant must keep a forward motion toward first barrel

Not following posted pattern will be considered a no time. A broken pattern shall be defined as breaking forward motion to retrace their tracks to finish the pattern and/or passing the plane of the barrel on the off side. EXAMPLE: Should the contestant run by a barrel and have to back up or turn around and retrace their tracks, this is would be considered a broken pattern.

If a horse recrosses starting line or stops the timer with any part of its body, at any time before the pattern is completed, pattern will be considered broken and run will receive no time.

When the electric eye fails to work for one or more contestants during the go round, the manual back-up time will be used for those electronically  missed. Times will be final. The electric eye controlled times will remain unaltered.

Knocking over a barrel is a 5 second penalty, per barrel.

Two 5 gallon buckets will be set, on opposing 55 gallon barrels, closest to outside edge of the barrel, filled no more than half full with sand. The flag is to be placed on the outer side of the bucket and be protruding no less than 5″ above rim of bucket.

Contestant may run course in either direction, left to right or right to left (please let the field help know which side while entering arena). In either case, the bucket on the first barrel they come to shall have a flag in it, the bucket on the last barrel shall not have a flag in it.

As the rider passes the first barrel, they retrieve the flag from the first bucket, continuing on by the second barrel and around to the last barrel, placing the flag in the second bucket and then races back across the timer eye.

PENALTIES RESULTING IN NO TIME

Contestants MUST run a continuous forward motion “horseshoe” pattern only. They may NOT circle back. They may STOP to retrieve or place flag.

Contestant must keep horse on outside of barrels. NO circling the barrels.

Failure to keep flag in second bucket before crossing finish line.

Anytime flag hits the ground prior to finishing the pattern.

Knocking over any barrel or turning over a bucket.

Dismounting horses for ANY reason prior to finishing pattern.